Ultima VI: The False Prophet Overview
Ultima VI: The False Prophet presents a narrative where the protagonist, known as the Avatar, is rescued from gargoyle captors by companions. This event initiates a broader conflict in Britannia, where these enigmatic beings have taken over sacred sites. The central objective shifts from simple confrontation to uncovering the invaders' perspective, aiming for reconciliation between the races.
Gameplay is structured around an open, continuous world without separate map screens, integrating all locations into a single explorable space. This design emphasizes quest completion and environmental interaction over combat, which occurs directly in the exploration view using a turn based system. Player freedom is significant, allowing the story to be approached in a non linear fashion, though specific knowledge or items are required to conclude the main plot.
Interaction with the game world is facilitated through a revised interface supporting keyboard, mouse, and on screen icons. The environment contains numerous objects that can be examined or collected. Dialogue is a key component, featuring expansive, character specific topics and the ability to manage detailed conversations with party members, who can be controlled independently. Text within conversations may highlight subjects for further player input.
A distinct version of the game for the FM Towns platform includes complete voice acting in two languages. The overall experience is built on exploration and dialogue, with the player's path through the content being largely self directed.