David Crane’s A Boy and His Blob: Trouble on Blobolonia Overview
David Crane’s A Boy and His Blob: Trouble on Blobolonia is a platform and puzzle game centered on a cooperative relationship. The player directs a boy who must assist his alien companion in returning to its home planet.
Gameplay revolves around feeding the blob various jellybeans, which cause it to transform into useful tools. These transformations enable navigation and problem solving, as the boy himself lacks abilities like jumping or attacking. The blob can become structures for traversal such as ladders or bridges, or items like an umbrella for protection or a bubble for underwater movement.
With twelve possible forms, including a bird that follows the boy and a blow torch for clearing obstacles, the transformations allow for free exploration of the game world. This system defines the experience, shifting focus from traditional platforming action to strategic object use.