Aladdin II Overview
Aladdin II is an NES title that reuses level designs from its predecessor. Its visual presentation adapts assets from the Mega Drive version, though they appear to be redrawn by hand, resulting in smaller character sprites to avoid technical issues. A notable graphical anomaly is the unnatural green or blue skin tone given to most non-player characters.
Gameplay is hampered by several technical flaws. Collision detection is unreliable, causing characters to fall through platforms or pass through environmental objects. Attack hit registration is similarly inconsistent, with many strikes failing to damage enemies. The control scheme is considered awkward, requiring a separate button press to execute a basic projectile attack.
Player vitality is tracked by a health meter, visually represented by smoke from a lamp, though its incremental depletion makes precise damage assessment difficult. The game employs a lives system, leading to a continue screen upon death unless all lives are expended, which triggers a game over. The overall experience is challenging due to these technical issues.
Audio features downgraded remakes of the original music. The conclusion consists of a static image followed by Chinese credits. Specific level glitches include a corrupted background at the start of one stage and geometry errors in another that cause the player character to sink into the ground.