Disney's Aladdin Overview
Aladdin for the NES is a side-scrolling platformer developed by Virgin, adapting the 1992 Disney animated film. Players guide the character through environments taken from the movie, including Agrabah's streets, the Cave of Wonders, and the Sultan's dungeon, culminating in a final encounter at Jafar's palace.
Opposition comes from palace guards and desert creatures. For defense, Aladdin can use a sword or throw collected apples. The game features a system where gathered gems can be exchanged with a traveling merchant for additional lives and continues. Special bonus rounds are triggered by finding icons of the Genie or Abu, offering chances to secure more items.
The visual presentation benefits from animation work provided by Walt Disney Feature Animation, contributing a humorous style. Gameplay involves navigating platforming challenges while managing resources like apples for attacks and gems for progression aids.