Missile Command Overview
Missile Command for the Game Boy is an adaptation of the arcade title where Earth faces an alien assault. The player operates two separate anti-missile silos to protect a group of cities, each containing six buildings that must not be destroyed.
Defensive actions involve targeting a cursor to launch missiles from the silos, which each hold fifteen shots. The primary objective is to intercept incoming enemy projectiles before they reach their targets. Failure occurs if every building in the cities is eliminated.
An enhanced edition was subsequently released for the Game Boy Color, introducing colored visuals and a rumble function.