The Colonel’s Bequest Overview
The Colonel's Bequest is a detective adventure presented in a manner reminiscent of Agatha Christie's works. The setting is a secluded island in 1925, where a decaying plantation mansion becomes the scene for a weekend gathering.
Players assume the role of Laura Bow, a Tulane University student with journalistic interests, who is invited by her friend Lillian. The core activity involves exploring the interconnected areas of the estate and discreetly observing its inhabitants, who each harbor their own motives amidst old family conflicts. The narrative unfolds primarily through conversation, with characters discussing each other, rather than through complex inventory puzzles.
Interaction uses a text parser for verb-object commands, some of which have keyboard shortcuts. A key structural element is an advancing game clock, which moves forward in fifteen-minute increments when plot-relevant actions are taken. Characters follow independent schedules, making observation a primary method for uncovering clues.
The investigation proceeds against a backdrop of strange accidents and murders. Completion does not require piecing together every plot detail or even definitively identifying the culprit, making the pacing fair. The conclusion provides a detective ranking and outlines story branches or missed elements, rather than employing a traditional scoring system.