Might and Magic III: Isles of Terra Overview
Might and Magic III: Isles of Terra continues the narrative conflict between the guardians Corak and Sheltem, now relocated to the world of Terra. Here, Sheltem has seized control of the Ancients' technology and is using it to attack other planetary systems, prompting a new group of adventurers to intervene.
As a role-playing game, it retains the series' core of first-person exploration in expansive environments, character development, and turn-based combat. Character creation offers the same five races as before, while expanding class options to include the Druid and Ranger alongside the existing eight. Skills like thievery and merchant remain part of character progression.
Gameplay adjustments include the removal of random encounters in favor of enemies that move dynamically through the world. Combat can be initiated from a distance, but once engaged, the only disengagement method is to physically move away, provided the enemy has not already focused on the party. The game provides constant access to an automap and allows saving at any time, making its pacing fair in terms of player convenience.