Might and Magic II: Gates to Another World Overview
Might and Magic II: Gates to Another World continues the story of the rogue guardian Sheltem, who is now pursued to a new world called CRON. The central objective involves halting his destructive plans, which threaten the planet's existence.
Gameplay revolves around managing a custom party of six adventurers who explore environments from a first-person perspective. Combat is turn-based, and character progression is achieved through leveling up. The sequel modifies the encounter system by placing battles at fixed locations, though the specific foes met there remain randomly determined.
Character creation involves selecting from races like humans, elves, and half-orcs, and classes including both returning options and new additions like the Ninja and Barbarian. A character's effectiveness is tied to their primary attributes. The game introduces a skill system for abilities such as cartography and mountaineering, and allows for the hiring of two auxiliary non-player characters to accompany the party.
Compared to its predecessor, the structure is more focused on completing quests given by various non-player characters, rather than pure exploration. The passage of time is a significant factor, affecting characters through aging and sometimes requiring travel to different time periods to progress. This temporal element can be challenging, as characters will eventually die of old age if the player delays too long.