Solomon’s Club Overview
Solomon's Club continues the puzzle platforming approach established in its predecessor, Solomon's Key. The objective in each of its fifty rooms, spread across five levels, is to locate a key and then reach the exit.
Player movement is defined by the ability to generate or eliminate blocks adjacent to the character. These blocks serve multiple functions, acting as stepping stones, defensive barriers against projectiles, or obstacles to impede enemy movement. Certain blocks can also be destroyed from below.
Various adversaries are encountered, including dragons that breathe fire, projectile-firing gargoyles, and ghosts. Collectible bells free fairies for bonus points at the exit, while gathered coins function as currency. This currency is used in shops found in some rooms to purchase items like hammers or fire balls.