Hammerin’ Harry: Ghost Building Company Overview
Hammerin' Harry: Ghost Building Company continues the series with a shift in adversaries, as the protagonist now confronts spectral forces across varied locations. These settings progress from a construction site and sewer to an airship, jungle, and a final headquarters.
The core gameplay alternates between two distinct modes. The primary experience is a beat-em-up where Harry battles through stages, each concluding with a boss encounter. A secondary horizontal shooter segment occurs after stage completion, featuring flight and airborne combat.
For combat, Harry's standard mallet can be supplemented by a more powerful spiked ball weapon. The journey spans five main stages, culminating in a confrontation with an evil ghost building machine.