Mary Shelley's Frankenstein Overview
Mary Shelley's Frankenstein for the SNES adapts the 1994 film, casting the player as the artificial being constructed by Victor Frankenstein. The narrative follows the creature's journey after being abandoned by its creator, driven by a desire for vengeance.
Gameplay involves navigating through various levels where the primary means of defense is a wooden stick. This weapon can be ignited by striking wall-mounted torches, adding a tactical element to combat. The creature also possesses a special attack, a blue energy ball projected from its hands, which comes at the cost of some of the player's own health.
Progression is not solely based on combat; players must also solve straightforward environmental puzzles to advance. The experience combines action with light problem-solving as the player confronts hostile forces.