Wizardry: Knight of Diamonds - The Second Scenario Overview
Wizardry: Knight of Diamonds - The Second Scenario functions as a direct sequel and expansion to the first game, requiring the original Wizardry to be installed. Its narrative follows a political upheaval in Llylgamyn, where the death of the previous antagonists creates a power vacuum filled by the knight Davalpus. The core objective involves retrieving the Staff of Gnilda from a six-level temple to restore protection to the kingdom.
Gameplay involves navigating a wire frame 3D maze with a party of up to six characters, where progression relies on combat for experience and discovering hidden secrets. The design encourages manual mapping due to its many concealed doors and pathways, making the exploration challenging. It is structured for importing established character parties rather than starting anew.
The Famicom and NES adaptations differ significantly from the computer original. The NES version was redesigned with non-linear maps and support for new parties, making it a distinct entry. The Famicom release retained features like character transfer via the ASCII TurboFile and a language selection option, which were absent from the NES port.