Fade to Black Overview
Fade to Black continues the story of Conrad from Flashback: the Quest for Identity. Now a prisoner of the Morphs, his old adversaries, he must seek help from a group called the Ancients to repel their invasion, all while navigating a situation where allegiances are uncertain.
The visual presentation is built entirely with polygonal graphics for characters and settings. The perspective shifts dynamically with the player's position, a technique reminiscent of certain survival horror titles. In terms of interaction, Conrad has access to a range of weapons for combat and must also work through various puzzles during his mission.
His movement capabilities are more restricted compared to the previous game; actions like climbing and jumping are unavailable. Defensive options are limited primarily to ducking to avoid enemy fire, making direct confrontations challenging.