Evel Knievel Overview
Evel Knievel for the Game Boy Color is a 2D motocross title built around realtime physics simulation. The player controls the 1970s stunt performer, navigating through twenty distinct stages.
A core mechanical requirement is to avoid landing headfirst, which dictates a challenging approach to the physics-based traversal. The technical execution achieves high framerates on the handheld hardware, a trait shared with later games in the trials bike genre.