Conflict in Vietnam Overview
As a historical simulation, the game focuses on five major engagements from the Vietnam War era, spanning from the mid-1950s to the early 1970s. It employs an accelerated real-time system adapted for the distinct conditions of jungle warfare, including the prominent role of helicopter technology.
The simulation models numerous interconnected factors such as terrain effects, dynamic weather, and the logistical demands of supply lines. Unit management encompasses organizational structure and the accumulation of combat experience, contributing to a challenging strategic depth. Players can face off against each other on a single machine, or a solo player can introduce unpredictability by randomizing computer opponent behavior in certain scenarios.
Developers Sid Meier and Ed Bever emphasized the title's educational value, supported by a detailed manual that provides historical context for the scenarios and their alternative "what if" versions. This installment concludes a trilogy of war games from Microprose that began with earlier titles in their Command series.