Wurm: Journey to the Center of the Earth Overview
Wurm: Journey to the Center of the Earth is a multi-genre NES title set against a 1999 disaster scenario. The narrative follows a fifth subterranean exploration vehicle, the VZR-5, as it searches for four previous missions that vanished. Captain Moby, who has personal losses tied to these disappearances, commands this expedition which also involves the recovery of mysterious underground crystals.
Gameplay is segmented into distinct sequences. The primary mode involves piloting the VZR vehicle, which can transform between different configurations. These forms, including a ground-based tank and aerial modes, each have unique movement and combat properties, such as a drill or bouncing laser. Managing both a life bar and a fuel gauge is a constant concern, with fuel being replenished by defeated foes.
Captain Moby also undertakes missions outside the vehicle, shifting the play to a side-scrolling platformer. In these sections, she navigates maze-like environments using a jump, a kick, and a limited-ammunition pistol to solve puzzles and access locked areas. Separately, the VZR encounters monsters in a first-person combat mode where success depends on raising a "Possibility" percentage to 100% through strategic attacks or consulting crew analysis.
Progression is organized across five levels. Each completed stage awards a crystal that unlocks new weaponry for the VZR, such as energy balls or a two-directional wave weapon. The integration of vehicle combat, on-foot exploration, and analytical boss battles creates a challenging experience where resource management is key across all gameplay styles.