Red Overview
You control a small turret fixed at the bottom of the screen. Your only job is to rotate left or right and shoot at the balls falling from the top. The objective is straightforward: stop them from hitting your base at the bottom for as long as you can. You click or press space to fire, and the game quickly becomes a test of timing and precision as the balls descend in faster, more complicated patterns. The pace picks up steadily, and the difficulty comes from managing the increasing number of targets with your single shot. It feels tense and focused, a pure exercise in keeping a chaotic rain of objects at bay.