Zoomass Overview
Zoomass was one of those games you'd find buried in a Flash portal, a simple shooter from the era when a browser could be an arcade. It came out in 2006, a product of that specific time when small developers could put something out there and find an audience. The name itself, a bit of a pun, set the tone for what was to come.
You control a small, blocky spaceship viewed from above, navigating a single screen filled with geometric enemies. Your moment-to-moment task is constant evasion and return fire. You use the arrow keys to dart around, the spacebar to shoot a steady stream of projectiles, and the shift key to lob a limited supply of grenades for clearing tight spots. The main objective is straightforward: survive the onslaught, destroy everything that moves, and rack up a high score before you're overwhelmed. The pacing is relentless; enemies spawn quickly, often from all sides, forcing you into a tight dance of movement. It feels frantic and immediate, a test of reflexes more than strategy. Playing it is like trying to solve a puzzle where all the pieces are actively trying to shoot you.