Twist Overview
Twist was one of those games you'd find in the late 2000s, a time when Flash games filled browser windows during study halls or slow afternoons. It didn't have a complicated story or fancy graphics. It was just there, a simple puzzle waiting for you to figure it out.
You control a small, colored shape, often a square or a block, using your mouse. The goal is to rotate the entire playing field to guide this shape into a matching hole. Each click or drag twists the world 90 degrees, and gravity pulls your piece downward. You have to plan each turn, watching how your block will fall across platforms and past obstacles after the rotation. The puzzles start gently, teaching you the logic, but they quickly introduce gaps, moving platforms, and limited moves. The pace is deliberate, a quiet test of spatial reasoning. It feels like untangling a knot in your mind, one careful twist at a time.