The Classroom Shenanigans Game Overview
You control a student at a desk. Your goal is to perform various small acts of mischief, like passing a note or launching a paper airplane, without the teacher seeing you. The teacher sits at the front of the room, periodically turning to face the class. You have to time your actions for those moments when their back is turned. Each successful prank adds to your score, but getting caught ends the round. The pacing is quick, relying on your observation of the teacher's pattern. It feels like a test of patience and timing more than anything else.