Solarsaurs Overview
Solarsaurs was one of those games you'd find tucked away on a Flash portal in the late 2000s. It didn't have a complicated story or fancy graphics. You just had dinosaurs and space, which was honestly enough. I remember loading it up during a study break, the simple title screen promising a specific kind of physics-based chaos. It felt perfectly of its time, a straightforward concept built for a quick play session.
You control a cursor, using it to grab and fling a small dinosaur across a starry backdrop. Your goal is to hit clusters of planets and stars, setting off chain reactions that light up the screen. The core loop is grabbing, aiming, and releasing, watching as your dino tumbles and bounces into celestial bodies. Timing matters, as a well-placed throw can trigger a satisfying domino effect of explosions. The pacing is brisk, with each level presenting a new arrangement of targets to clear. It starts simply but asks for more precise shots as you progress. The game feels like a playful experiment in cause and effect, where a single throw can unravel an entire solar system.