Operation : Get Fired Overview
Operation: Get Fired was one of those games you'd find in the later days of Flash, a simple, cathartic distraction from actual work. It captured that specific feeling of office frustration and turned it into a game. You played as a disgruntled office worker, and the goal was exactly what the title promised.
You controlled a character from a top-down view inside a cubicle. Using your mouse, you aimed and fired various weapons at your computer, your desk, and your coworkers. The core loop involved selecting a tool, like a pistol or a flamethrower, and causing as much property damage and chaos as possible before security arrived to drag you away. The pacing was immediate and frantic; you started destroying things the moment the game began. It was a straightforward, physics-driven mess of flying papers, exploding monitors, and panicking NPCs. The game felt like a five-minute pressure valve, a silly and destructive release with no real consequences.