Lord Of War Overview
Lord of War was one of those tower defense games you'd find in the late 2000s, a time when Flash games were a regular part of browsing the web. It didn't have the polish of a big studio release, but it had a clear, functional style that got the job done. You loaded it up, and there was your maze, your towers, and the incoming waves. It was straightforward in a way that felt familiar.
You control the placement of defensive towers along a set path. Your job is to stop waves of enemy units, often called creeps, from traversing the entire maze. Using the mouse, you select a tower type from a menu and place it on any available grass tile bordering the path. Different towers have different attack styles and ranges; some fire quickly but with less power, while others are slower but deal more damage with each shot. You earn money from defeating enemies, which you then spend on upgrading existing towers or building new ones to handle stronger waves. The pacing starts slow, giving you time to learn the map, but the difficulty ramps up steadily as faster and more resilient enemies appear. It feels like a constant puzzle of resource management and positioning, where a single misplaced tower can let the whole line collapse.