Flash Trek: Broken Mirror Overview
Flash Trek: Broken Mirror was one of those deep, sprawling strategy games you'd find during the Flash era. It captured the feel of managing a starship and its crew, built on the kind of detailed systems that rewarded patience. You could easily lose an afternoon to its layers of command.
You take direct control of a Federation starship, plotting its course across a sector map. Moment to moment, you manage power allocation between shields, weapons, and engines while navigating asteroid fields and engaging Klingon or Romulan vessels. The main objective is to complete a series of missions, which often involve diplomatic contact, planetary surveys, or tactical combat. Recognizable mechanics include docking at starbases to repair and resupply, and using a tractor beam to salvage derelict ships. The pacing is deliberate, with sudden spikes in difficulty during enemy encounters that test your systems management. It feels like you are constantly balancing a dozen technical readouts to keep your ship in one piece.