Flash Trek 2 Overview
Flash Trek 2 was one of those games you'd find in the later days of the Flash Classic era, a time when ambitious space sims tried to fit into a browser window. It didn't have the polish of a big studio release, but it offered a surprising amount of depth for something you could load in a moment. You started as the captain of a single ship, choosing from a handful of alien races, each with its own corner of a modest galaxy to call home.
You control your ship directly with the mouse, pointing and clicking to navigate between planets and stars. The core loop involves trading goods like deuranium between stations to build up your credit reserves, which the game calls latinum. With enough funds, you can buy colony plans to claim empty worlds, slowly expanding your influence. Alternatively, you can outfit your ship for combat and challenge the existing factions, though early encounters often end quickly if you're not prepared. The pacing is deliberate, with stretches of quiet travel punctuated by tense decisions at a trade hub or a sudden skirmish. It feels like managing a precarious startup in a neighborhood that's sometimes hostile.