Lazy Time Overview
You control a student stuck in a classroom. Your goal is to perform a series of small, fidgety tasks without the teacher noticing. You click to open a compact, apply lipstick, or scribble in a notebook. Each action requires a careful rhythm; you must pause when the teacher's head turns your way, then resume when they look forward. The mechanics are basic point-and-click, but the tension comes from managing your timing against the teacher's predictable but watchful pattern. The pacing is deliberate, almost slow, which makes the consequence of being caught feel like a genuine interruption. It feels like a quiet, stubborn rebellion against boredom itself.