Kill Time In Office Overview
You control an office worker at a computer. Your goal is to complete a series of small, distracting activities on your screen without your boss, who periodically emerges from a side door, catching you in the act. The moment you see the boss appear, you have to quickly click back to a spreadsheet or document to look busy. The activities themselves are varied; you might play a quick round of solitaire, adjust the volume on a music player, or doodle on a notepad. The pacing is tense but predictable, creating a cycle of risk and retreat. It feels like a small, private rebellion against the workday.