Hewkji Overview
Hewkji was one of those games you'd find in the later days of Flash, a simple shooter that loaded quickly and asked for little more than a few minutes of your attention. It didn't have a complicated backstory or elaborate cutscenes; it was just you, a robot, and a screen filling with colored spheres.
You control a blocky robot at the bottom of the screen, sliding it left and right with the arrow keys. Your only tool is a single shot, fired with the spacebar, aimed at the descending grid of orbs. The goal is straightforward: clear each wave by destroying every sphere before it reaches your position. The mechanics are pure reflex. You learn to prioritize clusters, to time your shots so the recoil doesn't push your robot into a dangerous corner, and to watch for the occasional larger sphere that requires multiple hits. The pace is methodical at first, then accelerates into a genuine scramble as the grid lowers and your firing rate feels suddenly inadequate. It feels like a tense, minimalist puzzle where every missed shot tightens the noose.