Dry Fire Overview
Dry Fire was a Flash game from that era when you could find a simple shooter in a browser tab and lose an afternoon to it. It came out in 2006, made by a developer named Edvinas. The presentation was all clean vector lines and that distinct, muted Flash palette, which gave it a stark, almost technical look against the chaos of the action.
You control a fixed turret at the bottom of the screen, using your mouse to aim and fire at waves of geometric enemies descending from the top. Your main job is to stop them from reaching your base, represented by a line at the bottom. The moment-to-moment play is a constant sweep of the cursor, picking off triangles and squares before they get too close. You earn money for kills, which you spend between waves on permanent upgrades for your weapon's fire rate, damage, and spread. There's also a limited-use bomb, triggered with the spacebar, for clearing the screen in a pinch. The pacing is relentless; the difficulty escalates quickly as enemy patterns become more dense and aggressive. It feels like a tense, escalating math problem where your clicking accuracy is the only variable.