Captain Zorro Overview
Captain Zorro was one of those games you'd find buried in the directories of a Flash gaming site. It arrived during the peak of that era, when a simple concept and a single objective were enough to occupy an afternoon. You played as the titular captain, responding to an attack on a Mars colony by forces from a planet called Zorgius. The setup was straightforward, a common premise for the time, placing you immediately into the action without much ceremony.
You control Captain Zorro's ship, moving it laterally across the bottom of the screen. The controls were typically mapped to the arrow keys or mouse. Your ship fires a constant stream of projectiles upward at the descending alien formations. The primary goal is to clear each wave of invaders while avoiding their return fire and the occasional environmental hazard. A special mechanic involves a super shot, activated by the spacebar, which delivers a more powerful burst for tougher enemies. The pacing is steady, with difficulty that escalates as enemy patterns become denser and more aggressive. It feels like a focused test of positioning and timing, where each destroyed ship brings you closer to freeing the colonists.