Busted Overview
Busted was one of those games you'd find buried in the directories of a Flash portal. It belonged to that era where a simple concept and a few minutes of your time were enough for a complete experience. The game didn't make a big fuss about itself; it just loaded up and got straight to the point.
You control a thief, represented by a small character, navigating what feels like a museum or a secured building. Your mouse directs every move, clicking to walk and interact with objects. The moment-to-moment play involves a tense sort of exploration. You creep through rooms, trying to locate a valuable item, often a gem or artifact, while staying out of the sightlines of patrolling guards. The main objective is clear: grab the treasure and escape without getting caught. Key mechanics include avoiding the cones of vision from the guards and likely solving simple environmental puzzles, like moving crates or finding keys to progress. The pacing is deliberate, forcing you to watch patrol patterns and plan your route. It feels like a quiet, nervous game of cat and mouse played out in silent, pixelated halls.