Break In Overview
Break In was one of those games you'd find on a Flash portal in the late 2000s, a simple stealth puzzle that loaded quickly and asked for little more than a few minutes of your attention. It didn't announce itself with fanfare; it was just there, a quiet part of that era's landscape of browser games.
You control a small, blocky character, moving from room to room with the arrow or WASD keys. Your goal is straightforward: reach the exit door without being spotted by the patrolling guards. The moment-to-moment play is a careful dance of timing. You watch the guards' predictable paths, darting into cover when they turn your way, then slipping past when their backs are turned. Some levels introduce mechanics like light switches to darken rooms or items you can click to interact with, adding small wrinkles to the routine. The difficulty builds steadily, turning later stages into tense exercises in observation and patience. It feels like solving a quiet, methodical puzzle where a single misstep resets everything.