Artillery Overview
You control a single tank. Each turn, you adjust your shot's power and angle, then fire. The wind, shown by a meter, pushes your shell off course, so you have to compensate. The goal is to hit the other tank before it hits you. The terrain is destructible, so a missed shot can carve a new crater into the hills, changing the battlefield for the next round. The game moves at a slow, thoughtful pace, with each shot requiring a bit of calculation and guesswork. It feels like a quiet, strategic duel.