Side Pocket Overview
Side Pocket is a pool simulation where the primary goal involves pocketing balls to achieve target scores across various levels. Progression is challenging, as a limited number of attempts are given and mistakes carry significant consequences. Successfully completing a stage can unlock bonus rounds and opportunities to earn additional attempts, with accurate aiming being a fundamental requirement.
The core experience differs notably between its many home console adaptations. While the original arcade game focused on clearing the table against a timer, later versions expanded the structure. A common single-player format tasks the player with advancing through tiered classes, such as from City to World Class, by meeting point thresholds under specific rules like sinking balls in numerical order. From a certain point onward, failing a required trick shot after a level will reset it with a new ball arrangement.
Multiplayer options were introduced in several ports, typically offering both a standard pocket game and a 9-ball variant where players compete to sink the nine ball first. Enhanced 16-bit editions like those for the Genesis and SNES added more stages, reworked trick shot layouts, and a thematic journey across U.S. cities to win championships. These versions also included new modes like a dedicated Trick game and a Jukebox. Other handheld iterations, such as the Game Boy and Game Gear releases, presented scaled-down or redrawn experiences with similar mode selections, and the Wonder Swan version featured a character selection menu for its single-player tournament where the player and CPU alternate turns.