Tom's Trap-o-matic Overview
You control Tom, setting up traps in a single room to catch Jerry. The gameplay is about selection and timing. You pick devices from a library, like a mousetrap or a falling anvil, and place them around the space. Then you watch and wait as Jerry enters, hoping your sequence triggers properly. The objective is clear: catch the mouse. The pace is slow and thoughtful, more about planning than quick reflexes. It feels like setting up a domino chain and holding your breath to see if it works.