Stick Figure Penalty : Chamber 2 Overview
You control a simple stick figure trapped in a chamber. Your only tool is the mouse, which you use to click and drag objects in the environment. The main objective is to manipulate these elements, like swinging pendulums or activating traps, to eliminate the stick figure. The mechanics are about cause and effect; you set a chain of events in motion and watch the physics play out. The pacing is deliberate, almost like setting up a domino run, and the difficulty comes from figuring out the precise sequence. It feels like conducting a clumsy, violent Rube Goldberg machine.