Solid Sneak Overview
Solid Sneak was one of those games you'd find buried in the Flash portals of the early 2000s. It belonged to a wave of simple, single-screen puzzle games that relied on clean mechanics rather than complex stories. You controlled a small, blocky character trapped in a series of underground rooms.
You move with the arrow keys, navigating tight corridors and open chambers. The core action is tapping walls to create a sound, which draws the attention of patrolling guards. You time these distractions to slip past their line of sight, collecting keys to unlock doors as you go. The goal is straightforward: reach the exit in each level without being seen. The pacing is deliberate, demanding patience as you watch patrol patterns and plan two or three moves ahead. It feels like a quiet game of chess played in shadows, where a single misstep resets the board.