Runaway Robot Overview
You control a character, presumably Dexter from the lab, clicking around a single screen to find items and solve a puzzle. The moment-to-moment play involves examining everything, picking up objects like a battery or a key, and trying to use them on other parts of the scene. Your main goal is to get the robot working again and back to its station. The mechanics are simple inventory puzzles and environmental interaction; you try an item on a mechanism, and if it's wrong, you try something else. The pace is slow and thoughtful, not rushed. It feels like tinkering with a broken machine until everything finally clicks into place.