Red Cross Eru Overview
Red Cross Eru was one of those strategy games you'd find during the Flash era. It didn't have the polish of a big studio release, but it had a clear, simple premise that pulled you in. You were managing a Red Cross unit, and your job was to provide aid. The interface was straightforward, built for a browser window and a mouse.
You control a team of responders, clicking to move them around various maps that represent disaster zones. Your main objective is to complete each mission by reaching and assisting civilians in distress. This often involves navigating obstacles, perhaps coordinating multiple units, and managing a limited scope of actions like deploying supplies or performing basic rescues. The pacing is deliberate, focusing on planning rather than speed, and the difficulty comes from making efficient choices with your available resources. It feels like a quiet, thoughtful puzzle where a single misstep can leave someone unaided.