Pc Room Overview
Pc Room was one of those quiet, methodical games that showed up during the Flash era. You ran a small internet cafe, a concept that felt familiar and specific at the time. It was a simulation about the mundane details of that job, presented without much fanfare.
You control the cafe owner from a fixed perspective, clicking on everything. Customers arrive and take a seat, and you must give them a login card first. Then you watch for thought bubbles above their heads, which show their orders for food or drinks. You click to prepare the item at the correct station, deliver it, and later collect their payment when they leave. The main objective is simply to keep up, serving everyone correctly to earn money before the day ends. The mechanics are straightforward: managing the sequence of card, order, and payment for each customer, and then cleaning the vacant seat for the next person. The pacing starts calmly but can get insistent as more people fill the room, creating a low pressure scramble. It feels like a test of your own focus, a simple loop of tasks that becomes quietly absorbing.