Meteor Launch Overview
Meteor Launch was one of those simple, absorbing games you'd find during the Flash era. It appeared online around the mid-2000s, a time when a clever concept and straightforward controls were enough to hold your attention for a good while. The premise was immediately clear, and it didn't need much explanation to get started.
You control a small, stationary launcher positioned near a massive meteor. Your only tool is the mouse, which you use to aim and set the power for each shot. The moment-to-moment play involves careful adjustment; you watch the trajectory arc, see where the meteor lands, and then tweak your next attempt based on the result. Your main objective is to propel the meteor across a landscape, field by field, until you finally send it into space. Along the way, you collect flowers scattered in the environment. These flowers act as currency, allowing you to purchase upgrades for your launcher, such as increased power or new projectile types. The game has a steady, incremental pace. Each successful launch feels like a small victory, but the distances grow longer and the terrain more challenging. It feels like a quiet, persistent puzzle of physics and patience.