Madness Reaction Time Overview
You control a small, blocky character standing in front of a gun. The only action is a mouse click. The gun fires without warning, and your job is to click to dodge the bullet, but only after the shot is fired. Clicking too early, during a tense moment of anticipation, counts as a failure. The objective is to survive as many shots as you can, with the timing window becoming stricter as your score increases. The pacing is abrupt and tense, built entirely on sudden auditory and visual cues. It feels like a pure, stressful calibration of your own reaction speed.