Linion Overview
Linion was one of those games you'd find in the later days of Flash, a time when simple concepts could still feel complete. It didn't have the polish of a big studio release, but it had a clear identity. You were dropped into a world that felt worn, a place where people were just trying to survive after fleeing conflict.
You control a lone traveler moving through this landscape. The main goal is to navigate from one side of the map to the other, interacting with characters and objects to piece together the story of this exodus. Movement is grid-based, with each step feeling deliberate. You click to talk to people or examine items, and the arrow keys guide your path. The pacing is slow, almost methodical, forcing you to consider each move as you avoid hazards and solve environmental puzzles. It creates a quiet, pensive mood where every discovery feels earned.