Keep Talking Overview
You control a person on a phone call, represented by a grid of hexagonal tiles. Each tile shows a word or a fragment of conversation. Your job is to click the hexagons in a sequence that maintains a coherent dialogue, preventing the call from ending in an argument. The mechanics involve selecting words to build logical sentences, managing a timer that represents the caller's patience, and sometimes dealing with tiles that change or disappear. The pacing is steady, with a quiet tension building as the timer runs down. It feels like carefully balancing a conversation to keep it from falling apart.