Hat, Part Of Me Overview
You control a small character, guiding them through a series of compact, puzzle-like rooms. The core action is clicking to interact with objects, often hats, to alter the environment or your own form. Your goal is to navigate each screen to find an exit, solving the immediate spatial logic to proceed. The mechanics revolve around these transformations; putting on a different hat might change your size or allow you to reach new areas. The pace is deliberate, more about contemplation than speed. It presents a steady, consistent challenge where the solution usually feels clever once discovered. The overall feeling is one of methodical experimentation within a contained, slightly peculiar world.