Firing Day Overview
Firing Day was one of those simple, direct games from the Flash era. You didn't need a tutorial or a backstory. It dropped you right into a job that felt immediately, comically familiar.
You control a worker at a factory assembly line. Boxes move past you at a steady, then increasingly frantic, pace. Your job is to click on the defective ones, marking them for destruction. The main objective is to survive your shift without getting fired. You have to balance speed with accuracy; click a good box, and that's a strike. Let too many bad boxes slip by, and that's a strike too. Three strikes, and you're out. The pacing starts deceptively calm, but the conveyor belt speeds up, turning a methodical task into a frantic test of reflexes. It feels like a race against a machine that never gets tired.