Exit Overview
You moved your character with the mouse, clicking to walk and interact with the environment. The moment-to-moment play involved a lot of pushing and pulling. You would shove crates to create steps, lower platforms by stepping on switches, and sometimes carry a boy over a gap. The main challenge was managing the group; you had to lead them one by one, often backtracking to collect stragglers left on higher ledges. The puzzles started gently but introduced new elements steadily, like moving platforms and timed doors, which required careful planning. The difficulty crept up in a satisfying way, never feeling unfair, just methodical. It felt like quietly orchestrating a small, orderly escape.