Carla Mascara Overview
Carla Mascara was one of those odd little games you'd find in the later days of Flash. It didn't have the polish of bigger titles, but it had a specific, quiet charm. You played as a stylist, I think, tasked with working on a single client. The whole thing felt intimate, like a small puzzle box built for a few minutes of focus.
You control a cursor, using it to pick up tools and apply them directly to the woman's face. The main goal is straightforward: complete her makeup to meet some unseen standard. You'd select items like foundation or lipstick from a tray, then click and drag to apply them. The challenge came from the order of operations; using blush before the base, for instance, might not work. The game was slow and methodical, not frantic. It felt like carefully following a set of quiet, unspoken rules.