Simone Overview
Simone was one of those simple, clever games that felt typical of the Flash era. You would find it on a website, load it in your browser, and within seconds be trying to keep up with its rhythm. It didn't need a complicated story or fancy graphics to pull you in.
You watch Simone, a character on the screen, as she dances through a sequence of poses on a grid of four panels. Your job is to remember the exact order and then click those panels to repeat her routine. The objective is straightforward: match her sequence correctly to score a point, and see how long you can last before making a mistake, often aiming for a target like 15 points. The game starts gently, with short, slow patterns, but it builds quickly. Each successful round adds one more step to the sequence, testing your short-term memory under a quiet, growing pressure. The pacing is methodical, yet it creates a real tension as the chain of moves stretches longer and your focus narrows to just those four squares. It feels like a quiet, personal test of concentration.