Self Service Overview
Self Service was one of those games you'd find on a Flash portal in the late 2000s. It fit right in with the simple, click-heavy time management titles that were popular then. The game didn't have a lot of story or fanfare; you just jumped into running a small food counter.
You control a single worker at a counter. Your job is to take customer orders and prepare the food they ask for before they get impatient and leave. Moment to moment, you're clicking on ingredients in sequence: bread, then an egg, then ketchup to make a sandwich. For drinks, you drag fruit into a blender to make a shake. The main objective is to serve as many customers as you can, keeping your queue under control. The pacing starts slow but quickly becomes frantic as more customers arrive, and the difficulty comes from managing multiple orders at once without burning the food. It feels like a race against your own clicking speed, a straightforward test of keeping a simple system from falling apart.